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Lightweight and narrow
Up-to-date book covers all the basesI found it broad and deep and most of all, up-to-date but there isn't anything particularly insightful here, unless game design is totally new to you.
I've also read "Game Design: Theory and Practice" by Richard Rouse which suffers mainly from being dated, although you could call it "classic". I'd place Bate's book over Rouse's for this reason alone but both are probably worth reading.
Everything You Want To Know About Game Design...

Not a clearly written book, for light reading
Optical Switching and NetworkingMr. Bates has gathered a lot of information and has presented it in an interesting, readable manner. I have read a lot of technical material that has babbled on and on but not told you anything of interest. This book is succinct and easily readable. If you are a person working in the communications networking field or just interested in it, this book is a MUST read.
Optical Switching is a major development in technology that you need to be familiar with to see where the industry is headed. I enjoyed the book and would recommend it to anyone with an interest in this area.
jargon free at last!

A Kidnapper Lurks on a Teen Chat LineUnfortunately, someone else also has the same idea as Mark, except the mystery caller kidnaps the girls he meets. With the help of his new girlfriend (Janine, who he met on the party line), Mark sets out to trap the kidnapper by using Janine as bait. Although risky, the plan works as expected--but maybe a little too well, because now Janine's the next possible victim.
The beginning of "Party Line" is pretty slow and boring with Mark struggling to meet girls and, once successful, trying to balance two relationships at the same time--one with Janine and another with a classmate, Marcy. However, by the end, the pace definitely picks up and makes the earlier monotony somewhat forgivable. Another plus: the identity of the kidnapper is well-hidden until the last chapter. You probably won't be able to guess him beforehand; I certainly couldn't.
Although written years before Internet chat rooms became popular, "Party Line" pretty much captures the same games and danger associated with anonymous dating. Worth reading if you like teen thrillers.
Amazingly descriptive!
This book changed my life, for the better.

Good basic information but more detailed stuff is out-of-dat
Your one-year-old: The Fun loving fussy 12-24 month old
Wonderful referenceThe text is reasonably neutral and instructive on hot topics such as discipline, sleep habits, and diet.
We have found this series of books to be an outstanding resource. If you look in the back of the popular Doris Herman book about preschool, you will find that she does, too.


Year of the ScarabEssentially, this game allows you to take on the role of a Mummy, just as the previous World of Darkness games put you in the role of other monsters. But these aren't the bandaged wrapped monsters of the cinema. Rather, they are more an amalgam of Boris Karlof's immortal mystic from the original Mummy and Egyptian mythological beings. These Mummies are immortal heros, blessed by Osiris and given the task of restoring balance to the world. As such, this is a much more hopeful tone when compared to, say, Vampire or Wraith, but that only makes the game that much more challenging. Mummies are made of a combination of a flawed mortal and an ancient Egyptian soul, so they are both modern and ancient at the same time. And they are also considerably less powerful than their ancient age would make you think. Therefore, these Mummies are not as unbalancing in cross overs as they might seem. Indeed, even the immortality thing isn't as big an advantage, because it does take considerable time to come back, plus Mummies do not have supernatural endurance on par with some of the other denizens of the World of Darkness.
The book is pretty straight forward. Mummies and their role in the World of Darkness (along with some great tips and ideas for better running Mummy games) are all described in great detail, including Osiris, Anubis, Ma'at, the Judges and various Cults of Life such as the followers of Isis and Osiris. There is a lot of usage of Egyptian and even Arabic words, but these only serve to add to the flavor and shouldn't confuse the reader overly much. Theres even a glossary of the major terms used, and some brief descriptions of Egyptian Gods and Goddesses. Plus theres the recommended reading, viewing and listening which give you some more points of reference for incorporating mummies, ancient Egypt and Middle Eastern culture into your games. And many of these sources can be found on Amazon.com, conveniently enough.
Like other denizens of the World of Darkness, the Mummies are divided into different splats, in this case based off aspects of the Egyptian soul (plus another one for "unaffiliated" mummies). Each of these splats are given full page write ups, which helps players get a handle on what motivates their characters. Each splat also specializes in a specific Hekau, ancient magics of Egypt such as alchemy or making ushabtis. These are given ratings from one to five, and work kind of like Vampire Disciplines or Mage Spheres, so players should grasp these pretty quickly. Furthermore, although Mummies only get a few new abilities, differing from those presented in the core book, Mummies also have a wealth of new backgrounds to help flesh them out, such as Ba, Ka and Companion, and even a handful of new merits and flaws.
As the first book in the "Year of the Scarab" series, Mummy also details the core setting for the game, Egypt and the lands of the Middle East, Africa and the Mediterranean. The histories of Egypt and Saudi Arabia are given, along with an extensive write up of Egypt's geography, from Luxor to Sinai. There are also some description Persia (Iran), Iraq, Kuwait, Kuwait, Israel and the Palestinean Territories, Jordan, Syria, Lebanon, Saudi Arabia, Turkey and Greece. Also, the Lands of the Dead (and beyond) are described, mainly from an Egyptian point of view, but fans of Wraith should be pleased.
The back of the book is also loaded with lots of juicy stuff for STs. Not only are there detailed notes for adding Mummies into a game, but there are also some other nasties, both for Mummy only games and for cross-overs. Corrupt "bane mummies", cannibalistic Egyptian cults, undead monsters and other servants of Aphosis and corruption are unique foes specifically for Mummies. Other supernaturals, such as the local Vampires (Assamites and Followers of Set), the walking dead, Wizards such as the Arabian Ahl-i-Batin and Persian Taftani, ghosts and other spirits, Djinn, shapeshifters (not only werewolves, but also werecrocodiles, werecats and even wereserpents) and monster hunters are all given, either as allies or antagonists, along with stats for various mortal animals native to the mid-east, like scorpions and camels. And then there are also other Mummies as well. Ancient Mummies who lived since the dyas of Egypt, non-Egyptian Mummies (created from Greek translations of the Egyptian ritual), Incan Mummies from the mountains of South America and immortal Taoist sages from China are all presented, with just enough for you to play them or incorporate them into your games.
All in all, this is an extremely useful book for STs and Players alike, whether you intend to run an all Mummy game or run a cross over game. Or even if you just want to add a Mummy or two into your game as NPCs. Even without Mummies, there is a wealth of information about Middle Eastern culture and settings provided in this book, with a specific emphasis on Egypt. If you run a Vampire game with lots of Assamites, or a Mage game focusing on Hermetic lore from ancient Egypt, you might find this game extremely useful, even without Mummies.
Ancient Wisdom in the Modern WorldThe showpiece of the book, of course, is the new breed of mummy which has appeared in the World of Darkness. In the wake of the Year of the Reckoning, Osiris has stirred from his long slumber, and for the first time in millennia, he has sanctioned the creation of new mummies. They are known as Amenti, and are born from the fusion of an ancient soul and a modern one. The Amenti are far more dynamic and interesting than the older mummies you might remember from WoD: Mummy Second Edition. (And no, they don't want around wrapped in toilet paper, either.)
The tone of Mummy is also much more positive than that of most other White Wolf games: Mummies are mortals who have been reborn as something more than human and given a second chance. They are beacons of light and hope in the World of Darkness, inspiring others through their example. While one can certainly play an all-Amenti chronicle, Mummy: The Resurrection really shines when used to run a crossover game. The Amenti can interact in the realms of vampires, werewolves, and other creatures in all sorts of interesting and flavorful ways: Adding a mummy to a coterie, pack, or coven will open up some great roleplaying opportunities. In addition, the balance issue present in WoD: Mummy Second Edition have been resolved, and the Amenti are now an excellent complement to other supernaturals. Their powers tend to be very subtle; they are not combat monsters or world-breakers, but they have many useful abilities such as healing, alchemy, and powers of the spirit world.
The book also includes tons of information on the Middle East, both in the present day and in the history of the World of Darkness, details on how the Amenti interact with vampires, werewolves, mages, and other supernaturals, as well as a whole chapter on other types of immortals from all around the world. Highly recommended.
Hey its funIf you are into the white wolf storyteller system crossover is the whole idea behind it, so, yeah, it IS worth your money.


A bit of a let down
good basic dictionary
The amateurs always throw the obscure terms at you....I've come to the conclusion over the years that the various branches of geology have evolved more specialised terms than any of the other sciences. That's why it is so easy for a specialist in another field, or a rock hound with a dictionary, to trip you up. That's also why you need your own copy of this book....
Oh yes, I could also see where this volume could be of help in preparing for the Advanced Test in Geology for the Graduate Record Exam- you never know what they are going to throw at you, either.


a book on such advanced topics with no bibliographyBeing somebody who worked in some of the areas, I find most of the definitions and discussions in the book far from being precise, and incomplete. The author tries to cover too much, but in my opinion fails to do so. It just touches some technologies.
My biggest surprise was to see a book of such advanced topics with no references, or bibliograpghy, apart from some ITU Specs or IETF docs inserted into the text. The author probably has a lot of knowledge in a lot of areas, but the book should be able to point towards the real source of the information or provide pointers for more interested readers.
I must admit that I consider the money I spent on this book wasted.
I personally would have liked to see a preface, and read about the aim, intended audience of this book.
Not a review at all.Also, you should add a 0 star rating level.
Excellent book, and very fast delivery! Great JOB

Too self-indulgent
Nice change of pace
A good read

My experiences of the methodExpect immediate effects, which might seem quite dramatic. After that progress is slower. The four stars I gave this book is because it is the original. There are, however, better expositions of the method on the market.
What your eye doctor doesn't want you to know ?
This method really works!!!

Silly book!!Talking about how this age is good for using a harness and leash. (not that I haven't considered this!! :-) )
They gave an example of a child's dexterity by talking about how she picked up a toy simultaneously with a cigarette that had fallen out of her father's cigarette pack. I think the authors are European, so smoking is rampant in Europe. But to me, this is an odd example in a book that's supposed to be teaching good practices for parents.
Lastly, they talk about how children at a certain age aren't very social and how they consider people to be like inanimate objects. They gave the example of how toddlers in a stroller don't engage at all with the person pushing the stroller, and that there may as well be a machine pushing the stroller. Therefore, they don't like engaging much with people. Well . . . can you imagine sitting in a stroller facing out and trying to engage with the person pushing you from behind? My child loves to engage with me and others, but in a stroller it's practically impossible!
These examples, and the fact that they totally miss the mark in describing my child - saying they aren't interested in books at all at this age (she loves books! And spends long periods flipping through pages, babbling away, and letting me read to her), among other strange generalizations, make me glad i bought this book used instead of new. It may be helpful to someone out there, but didn't help me.
Old!
Very informative!
I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way.
Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.